Bungie’s leap forward with ‘Destiny’ isn’t gameplay: it’s social

By Timothy J. Seppala

“Waffles. Waffles with Swedish fish in them!” Destiny developer Bungie’s community manager Eric Osborne is telling me about his crew’s Halo LAN-party ritual. Lugging bulky CRT TVs everywhere (“You didn’t have a 36-inch [Sony] Trinitron Wega?” he asks), snaking Ethernet cables around a possible stranger’s house, sipping Mountain Dew in the kitchen between games of capture the flag, eating lots of cheap pizza. Or, in Osborne’s case, breakfast food sprinkled with candy. “That was my experience!” It’s easy for him to chuckle at how ridiculous his go-to game fuel sounds in retrospect.

Back then, host advantage wasn’t having non-lagging bullets — it was knowing where the bathroom was and not having parents home. Times were a lot simpler.

Filed under: Gaming, Home Entertainment, Software, HD, Sony, Microsoft

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