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	<title>Video Hosting Support &#187; Video Hosting</title>
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	<link>http://www.gravlab.com/forum</link>
	<description>Video Hosting, Audio Hosting, Streaming Media Hosting, Mobile video host, iPhone video host</description>
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		<title>List of Flash codecs supported by GravityLab video hosting</title>
		<link>http://www.gravlab.com/forum/2010/06/15/list-of-flash-codecs-supported-by-gravitylab-video-hosting/</link>
		<comments>http://www.gravlab.com/forum/2010/06/15/list-of-flash-codecs-supported-by-gravitylab-video-hosting/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 18:38:06 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[GravityLab Account]]></category>
		<category><![CDATA[Hosting Tutorial]]></category>
		<category><![CDATA[Streaming Video Help]]></category>
		<category><![CDATA[Video Hosting]]></category>

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The following table lists the supported [...]]]></description>
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<p><!--googleon: all-->The following table lists the supported codecs and  their earliest required SWF file format and Adobe Flash Player  versions. Our video hosting accounts also support a huge list of Windows Media, Quicktime, Real Media, mp4, mp3, 3gp, 3gp2 and more.</p>
<table border="0" width="100%">
<tbody>
<tr>
<td valign="top"><strong>Video Codecs</strong></td>
<td valign="top"><strong>SWF file format  version (publish version)</strong></td>
<td valign="top"><strong>Minimum Flash Player  version (required for playback)</strong></td>
</tr>
<tr>
<td valign="top"><strong>Sorenson Spark</strong></td>
<td valign="top">6</td>
<td valign="top">6</td>
</tr>
<tr>
<td valign="top"><strong>On2 VP6</strong></td>
<td valign="top">6</td>
<td valign="top">8</td>
</tr>
<tr>
<td valign="top"><strong>H.264 (MPEG-4  Part 10)</strong></td>
<td valign="top">9</td>
<td valign="top">9.0.115.0*</td>
</tr>
</tbody>
</table>
<table border="0" width="100%">
<tbody>
<tr>
<td valign="top"><strong>Audio Codecs</strong></td>
<td valign="top"><strong>SWF file format  version (publish version)</strong></td>
<td valign="top"><strong>Minimum Flash Player  version (required for playback)</strong></td>
</tr>
<tr>
<td valign="top"><strong>ADPCM</strong></td>
<td valign="top">6</td>
<td valign="top">6</td>
</tr>
<tr>
<td valign="top"><strong>MP3</strong></td>
<td valign="top">6</td>
<td valign="top">6</td>
</tr>
<tr>
<td valign="top"><strong>HE-AAC (MPEG-4  Part 3)</strong></td>
<td valign="top">9</td>
<td valign="top">9.0.115.0*</td>
</tr>
</tbody>
</table>
<p>*Flash Player plays files containing H.264 and AAC that  are derived from the standard MPEG-4 container format such as F4V, MP4,  M4A, MOV, MP4V, 3GP, 3G2.</p>
<p>Flash Player 9(v 9.0.115.0)supports playback of the  following subsets of the MPEG-4 standards:</p>
<table border="0" width="100%">
<tbody>
<tr>
<td valign="top"><strong>MPEG-4 Standard</strong></td>
<td valign="top"><strong>Flash Player Update 3</strong></td>
</tr>
<tr>
<td valign="top">ISO/IEC 14496-3 (Audio  AAC)</td>
<td valign="top">AAC Main; AAC LC; SBR</td>
</tr>
<tr>
<td valign="top">ISO/IEC 14496-10 (Video  AVC)</td>
<td valign="top">Base (BP); Main (MP); High  (HiP). All levels are supported.</td>
</tr>
<tr>
<td valign="top">ISO/IEC 14496-12  (Container)</td>
<td valign="top">1 Audio track; 1 Video track</td>
</tr>
<tr>
<td valign="top">3GPP TS 26.245 (Timed  text format)</td>
<td valign="top">Full support.</td>
</tr>
</tbody>
</table>
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			<wfw:commentRss>http://www.gravlab.com/forum/2010/06/15/list-of-flash-codecs-supported-by-gravitylab-video-hosting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Encoding mobile streaming video and audio for Blackberry</title>
		<link>http://www.gravlab.com/forum/2009/09/29/encoding-mobile-streaming-video-and-audio-for-blackberry/</link>
		<comments>http://www.gravlab.com/forum/2009/09/29/encoding-mobile-streaming-video-and-audio-for-blackberry/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 21:26:43 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Mobile Hosting (3GP, MPEG4)]]></category>
		<category><![CDATA[Streaming Video Help]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/?p=109</guid>
		<description><![CDATA[This article provides information on transcoding audio and video files into a format that can be played on a BlackBerry smartphone.]]></description>
			<content:encoded><![CDATA[<ul>
<li>BlackBerry® Pearl™ 8100 Series</li>
<li>BlackBerry® Curve™ 8300 Series</li>
<li>BlackBerry® 8800 Series</li>
<li>BlackBerry® Bold™ 9000</li>
</ul>
<h3>Optimal settings for the BlackBerry Pearl 8100</h3>
<table>
<tr>
<th>Video settings</th>
<th>Audio settings</th>
</tr>
<tr>
<td>Video format: MPEG-4<br />
Video file extension: .avi<br />
Resolution (4:3): 240&#215;180<br />
Resolution (16:9): 240&#215;135<br />
Video bitrate: 400 Kbps<br />
Frames per second: 24
	</td>
<td>
Audio format: MP3<br />
Audio bitrate: 128 Kbps<br />
Sample rate: 44 kHz<br />
Channels: 2 (Stereo)
</td>
</tr>
</table>
<h3>Optimal settings for the BlackBerry 8800/8300/9000</h3>
<table>
<tr>
<th>Video settings</th>
<th>Audio settings</th>
</tr>
<tr>
<td>
Video format: MPEG-4<br />
Video file extension: .avi<br />
Resolution (4:3): 240&#215;180<br />
Resolution (16:9): 320&#215;180<br />
Video bitrate: 400 Kbps<br />
Frames per second: 24
</td>
<td>
Audio format: MP3<br />
Audio bitrate: 128 Kbps<br />
Sample rate: 44 kHz<br />
Channels: 2 (Stereo)
</td>
</tr>
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.gravlab.com/forum/2009/09/29/encoding-mobile-streaming-video-and-audio-for-blackberry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where can I test out sample videos?</title>
		<link>http://www.gravlab.com/forum/2008/04/01/where-can-i-test-out-sample-videos/</link>
		<comments>http://www.gravlab.com/forum/2008/04/01/where-can-i-test-out-sample-videos/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 00:42:42 +0000</pubDate>
		<dc:creator>modcam</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Mobile Hosting (3GP, MPEG4)]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2008/04/01/where-can-i-test-out-sample-videos/</guid>
		<description><![CDATA[GravityLab Multimedia provides hosting services for several types of streaming media. View a selection of sample files below:
Quicktime Mov
http://helix.gravlab.com:554/sample_100kbit.mov
http://helix.gravlab.com:554/sample_300kbit.mov
Quicktime Mp4
http://helix.gravlab.com:554/sample_100kbit.mp4
http://helix.gravlab.com:554/sample_300kbit.mp4
Quicktime H.264
http://helix.gravlab.com:554/sample_h264_100kbit.mp4
http://helix.gravlab.com:554/sample_h264_1mbit.mp4
Mobile 3GP
http://helix.gravlab.com:554/sample.3gp
http://helix.gravlab.com:554/sample_50kbit.3gp
Windows Media
http://media.gravlab.com/powered.wmv
http://media.gravlab.com/racecar.wmv
]]></description>
			<content:encoded><![CDATA[<p>GravityLab Multimedia provides hosting services for several types of streaming media. View a selection of sample files below:</p>
<p><strong>Quicktime Mov</strong><br />
<a href="http://helix.gravlab.com:554/sample_100kbit.mov">http://helix.gravlab.com:554/sample_100kbit.mov</a><br />
<a href="http://helix.gravlab.com:554/sample_300kbit.mov">http://helix.gravlab.com:554/sample_300kbit.mov</a></p>
<p><strong>Quicktime Mp4</strong><br />
<a href="http://helix.gravlab.com:554/sample_100kbit.mp4">http://helix.gravlab.com:554/sample_100kbit.mp4</a><br />
<a href="http://helix.gravlab.com:554/sample_300kbit.mp4">http://helix.gravlab.com:554/sample_300kbit.mp4</a></p>
<p><strong>Quicktime H.264</strong><br />
<a href="http://helix.gravlab.com:554/sample_h264_100kbit.mp4">http://helix.gravlab.com:554/sample_h264_100kbit.mp4</a><br />
<a href="http://helix.gravlab.com:554/sample_h264_1mbit.mp4">http://helix.gravlab.com:554/sample_h264_1mbit.mp4</a></p>
<p><strong>Mobile 3GP</strong><br />
<a href="http://helix.gravlab.com:554/sample.3gp">http://helix.gravlab.com:554/sample.3gp</a><br />
<a href="http://helix.gravlab.com:554/sample_50kbit.3gp">http://helix.gravlab.com:554/sample_50kbit.3gp</a></p>
<p><strong>Windows Media</strong><br />
<a href="http://media.gravlab.com/powered.wmv">http://media.gravlab.com/powered.wmv</a><br />
<a href="http://media.gravlab.com/racecar.wmv">http://media.gravlab.com/racecar.wmv</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gravlab.com/forum/2008/04/01/where-can-i-test-out-sample-videos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Expression Encoder 2 for Silverlight and Windows Media</title>
		<link>http://www.gravlab.com/forum/2008/03/20/microsoft-expression-encoder-2-for-silverlight-and-windows-media-video/</link>
		<comments>http://www.gravlab.com/forum/2008/03/20/microsoft-expression-encoder-2-for-silverlight-and-windows-media-video/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 07:25:16 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Mobile Hosting (3GP, MPEG4)]]></category>
		<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Streaming Video Help]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2008/03/20/microsoft-expression-encoder-2-for-silverlight-and-windows-media-video/</guid>
		<description><![CDATA[From the Microsoft Expression Encoder download site:
&#8220;Microsoft® Expression® Encoder, a feature of Expression Media, offers encoding, enhancement, and publishing of rich          media experiences to Microsoft Silverlight. &#8221;
Features Include:
Better Encoding
VC-1 advanced authoring SDK integration: by adopting the new VC-1 authoring SDK, Expression Encoder 2 is able to [...]]]></description>
			<content:encoded><![CDATA[<p>From the Microsoft <a href="http://www.microsoft.com/expression/products/overview.aspx?key=encoder" title="Expression Silverlight Encoder" target="_blank">Expression Encoder</a> download site:</p>
<p>&#8220;Microsoft<sup>®</sup> Expression<sup>®</sup> Encoder, a feature of Expression Media, offers encoding, enhancement, and publishing of rich          media experiences to Microsoft Silverlight. &#8221;</p>
<p>Features Include:</p>
<p><strong>Better Encoding</strong></p>
<p><em><strong><a href="http://en.wikipedia.org/wiki/VC-1" target="_blank" title="video codec">VC-1</a> advanced authoring SDK integration</strong></em>: by adopting the new VC-1 authoring SDK, Expression Encoder 2 is able to author better quality video faster.  We&#8217;ve exposed a set of presets for tuning the encoder as well as detailed settings with comprehensive tooltips for the advanced compressionist.</p>
<p><em><strong>New profiles, and <a href="http://www.gravlab.com/encoding.html" title="video encoding transcoding">video codecs</a> for <a href="http://www.gravlab.com/forum/2007/04/27/streaming-broadcasting-and-progressive-download/" title="streaming media" target="_blank">streaming media</a></strong></em>: Encoder 2 supports a number of new modes and codecs including Quality VBR, WMA Pro (stereo), WMA Lossless, 24 bit audio and audio/video encoding stream selection.</p>
<ul>
<li><strong><em>Improved <a href="http://bmrc.berkeley.edu/frame/research/mpeg/mpeg2faq.html" title="What is MPEG" target="_blank">MPEG</a> source support</em></strong>: We now include an MPEG 2 decoder in the product to give a consistent story across platforms.  The decoder we ship supports transport streams (so you are able to work with sources that originated from HDV cameras.  Seeking performance and accuracy has been greatly improved.</li>
<li><strong><em>Better multi-core performance</em></strong>: we are not done with performance enhancements by any means but have made decent progress in Expression Encoder 2, particularly on multi-core systems.</li>
<li><strong><em>Improved aspect ratio handling</em></strong>: by default, the new Profile Adaptive mode is selected which preserves the width specified in the profile but varies the height according to the aspect ratio of the source.  Translation: it just works.  Additionally, when Source compression is used the aspect ratio mode as well as pixel aspect settings are fixed up to ensure source compression will just work.</li>
<li><strong><em>Pre-processing enhancements</em></strong>: the new Pre-processing palette contains a number of settings for controlling resizing (Bicubic, Lanczos, Supersampling in addition to nearest neighbor and bilinear), de-interlacing and audio options.  As well as detecting the need to de-interlace from the header of the file, the user can manually override the defaults.  In addition to the V1 capabilities, Expression Encoder 2 includes inverse telecine as well as a new pixel-adaptive de-interlacer.  On the audio side, there is a volume leveling filter as well as a volume control.</li>
</ul>
<p><strong>Better <a href="http://silverlight.net/Learn/" title="Silverlight" target="_blank">Silverlight</a> Interactive experiences</strong></p>
<p>The second bucket of functionality covers improvements to Silverlight output.</p>
<ul>
<li><strong><em>New templates</em></strong>:  We&#8217;ve revisited both the functionality and the design of our core Silverlight Templates.  As before these support core functionality such as Chapter points and close captioning and are user extensible.</li>
<li><strong><em>Template Parameters</em></strong>:  We have had a lot of requests for more and easier control of how templates behave.  Examples include not automatically playing (or buffering) the video, being able to control the background color of the HTML and more.  In Expression Encoder 2 we&#8217;ve added parameters to templates.  The parameter system is extensible enabling developers to easily expose custom things e.g. skin primary color etc.</li>
</ul>
<p><a href="http://www.microsoft.com/expression/products/download.aspx?key=encoder2beta" title="Download Encoder" target="_blank"> Download Expression Encoder for Microsoft Silverlight</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gravlab.com/forum/2008/03/20/microsoft-expression-encoder-2-for-silverlight-and-windows-media-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Do you offer Video Hosting that supports Live streaming using Windows Media Encoder and DSL Connection?</title>
		<link>http://www.gravlab.com/forum/2007/04/27/do-you-offer-video-hosting-that-supports-live-streaming-using-windows-media-encoder-and-dsl-connection/</link>
		<comments>http://www.gravlab.com/forum/2007/04/27/do-you-offer-video-hosting-that-supports-live-streaming-using-windows-media-encoder-and-dsl-connection/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 22:15:47 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/04/27/do-you-offer-video-hosting-that-supports-live-streaming-using-windows-media-encoder-and-dsl-connection/</guid>
		<description><![CDATA[Yes, we have live video webcast plans. In addition to our archived on demand video hosting services, we have live video broadcasting with Windows Media. You can take a look at the live video plans here: http://www.gravlab.com/live.html
]]></description>
			<content:encoded><![CDATA[<p>Yes, we have live video webcast plans. In addition to our archived <a target="_blank" title="video hosting" href="http://www.gravlab.com/standard.html">on demand video hosting</a> services, we have live video broadcasting with Windows Media. You can take a look at the live video plans here: <a title="Windows Media Live" href="http://www.gravlab.com/live.html">http://www.gravlab.com/live.html</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gravlab.com/forum/2007/04/27/do-you-offer-video-hosting-that-supports-live-streaming-using-windows-media-encoder-and-dsl-connection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to convert AVI to Windows Media</title>
		<link>http://www.gravlab.com/forum/2007/04/27/how-to-convert-avi-to-windows-media/</link>
		<comments>http://www.gravlab.com/forum/2007/04/27/how-to-convert-avi-to-windows-media/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 22:09:36 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Hosting Tutorial]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/04/27/how-to-convert-avi-to-windows-media/</guid>
		<description><![CDATA[Here&#8217;s how to use Windows  Media Encoder 9 to convert your AVI file into Windows Media video.
1. Double click the download, and install Windows Media Encoder on your  system
2. After install, launch it.
3. Select &#8220;Convert a File&#8221; &#8211; Click &#8220;OK&#8221;
4. Browse and find your AVI in the &#8220;Source File&#8221; box
5. The &#8220;Output File&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s how to use Windows  Media Encoder 9 to convert your AVI file into Windows Media video.</p>
<p>1. Double click the download, and install Windows Media Encoder on your  system<br />
2. After install, launch it.<br />
3. Select &#8220;Convert a File&#8221; &#8211; Click &#8220;OK&#8221;<br />
4. Browse and find your AVI in the &#8220;Source File&#8221; box<br />
5. The &#8220;Output File&#8221; will automatically fill in with your file name,  don&#8217;t change it<br />
6. Click &#8220;NEXT&#8221;<br />
7. Select &#8220;Windows Media server (streaming)&#8221;<br />
8. Click Next<br />
9. Select &#8220;Video &#8211; VHS Quality Video&#8221; and  &#8220;Audio &#8211; CD Quality Audio&#8221;<br />
10. Select &#8220;400 kbps&#8221; uncheck 300kbps if it is checked<br />
11. Type in your descriptions &#8211; Click next<br />
12. Select &#8220;Begin converting when I click &#8220;Finish&#8221; &#8211; then click finish</p>
<p>When Windows Media Encoder is finished, go to your folder where your  files are (you should have an AVI and WMV)</p>
<p>You can then upload the Windows Media Video file to your Gravlab account</p>
<p>Link to your video with <a class="moz-txt-link-freetext" href="mms://media.gravlab.com/crabtree/your_file_name.wmv">mms://media.gravlab.com/your-account-name/your_file_name.wmv</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gravlab.com/forum/2007/04/27/how-to-convert-avi-to-windows-media/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Can I upload AVI into my account?</title>
		<link>http://www.gravlab.com/forum/2007/04/27/can-i-upload-avi-into-my-account/</link>
		<comments>http://www.gravlab.com/forum/2007/04/27/can-i-upload-avi-into-my-account/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 22:07:34 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/04/27/can-i-upload-avi-into-my-account/</guid>
		<description><![CDATA[You&#8217;ll probably want to convert your AVI file to Windows Media. It&#8217;s a  much better streaming video than AVI when delivered over the web.  Windows Media Encoder is a free utility from Microsoft that you can  download here &#8211;  http://www.microsoft.com/windows/windowsmedia/9series/encoder/default.aspx
However, I don&#8217;t see any AVI file in your account. I don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ll probably want to convert your AVI file to Windows Media. It&#8217;s a  much better streaming video than AVI when delivered over the web.  Windows Media Encoder is a free utility from Microsoft that you can  download here &#8211;  <a class="moz-txt-link-freetext" href="http://www.microsoft.com/windows/windowsmedia/9series/encoder/default.aspx">http://www.microsoft.com/windows/windowsmedia/9series/encoder/default.aspx</a><br />
However, I don&#8217;t see any AVI file in your account. I don&#8217;t think you  could have uploaded it last night while the account was locked.  Remember, since you&#8217;re uploading video to our delivery network, it can  take quite awhile for your file to finish uploading (it starts uploading  when you drag it to the folder, but can take awhile). If you do use your  AVI file on myspace, the link would look like this:</p>
<p><a class="moz-txt-link-freetext" href="mms://media.gravlab.com/crabtree/filename.avi">mms://media.gravlab.com/your-account-name/filename.avi</a></p>
<p>or</p>
<p><a class="moz-txt-link-freetext" href="http://media.gravlab.com/crabtree/filename.avi">http://media.gravlab.com/your-account-name/filename.avi</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gravlab.com/forum/2007/04/27/can-i-upload-avi-into-my-account/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What is GravityLab&#8217;s streaming media hosting?</title>
		<link>http://www.gravlab.com/forum/2007/04/27/what-is-gravitylabs-streaming-media-hosting/</link>
		<comments>http://www.gravlab.com/forum/2007/04/27/what-is-gravitylabs-streaming-media-hosting/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 21:51:52 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/04/27/what-is-gravitylabs-streaming-media-hosting/</guid>
		<description><![CDATA[The GravityLab Multimedia content delivery network  is comprised of best-of-breed streaming media servers located directly  on the fiber optic North American internet backbone. What that  means, basically, is that your media content is delivered on demand very  quickly to a global audience using the best Internet path directly into  their [...]]]></description>
			<content:encoded><![CDATA[<p>The GravityLab Multimedia content delivery network  is comprised of best-of-breed streaming media servers located directly  on the fiber optic North American internet backbone. What that  means, basically, is that your media content is delivered on demand very  quickly to a global audience using the best Internet path directly into  their homes.</p>
<p>You are able to deliver all the major streaming media formats from one  account. You simply FTP your video to your account, and then link to  your video or audio assets from your web site. We try to make it as easy  as possible for you to deliver streaming media to your audience.</p>
<p>Once you open your account, within 24 hours you can begin uploading your  video. If you need your video encoded to streaming media formats, we can  do that as well from your source media.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gravlab.com/forum/2007/04/27/what-is-gravitylabs-streaming-media-hosting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Windows Media encoding for Windows Media Services hosting</title>
		<link>http://www.gravlab.com/forum/2007/03/01/windows-media-encoding-for-windows-media-services-hosting/</link>
		<comments>http://www.gravlab.com/forum/2007/03/01/windows-media-encoding-for-windows-media-services-hosting/#comments</comments>
		<pubDate>Thu, 01 Mar 2007 22:29:45 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/03/01/windows-media-encoding-for-windows-media-services-hosting/</guid>
		<description><![CDATA[Preparing Your Content
Windows Media Player renders audio and video content in the same way, whether a file is on a Windows Media server, a Web server, a network server, or a local hard disk. The server does not affect the quality of the media. What the server does affect is how the packets of data [...]]]></description>
			<content:encoded><![CDATA[<p><span class="headertext">Preparing Your Content</span></p>
<p>Windows Media Player renders audio and video content in the same way, whether a file is on a Windows Media server, a Web server, a network server, or a local hard disk. The server does not affect the quality of the media. What the server does affect is how the packets of data that contain the media are delivered to Windows Media Player.</p>
<p>A Windows Media server is designed to handle busy, congested networks and low-bandwidth connections to client computers that are running Windows Media Player. This section describes what you should consider before you encode content that will be hosted on a Web server, and then shows you how to configure Windows Media Encoder 9 Series.</p>
<p><strong>Encoding Content for a Web Server</strong><br />
If you stream by using a Web server instead of a Windows Media server, keep these things in mind:</p>
<ul type="square" style="margin-top: 0pt; margin-bottom: 0pt">
<li>A Web server is not designed for streaming media, so playback is more likely to be interrupted by periods of buffering. Buffering occurs when Windows Media Player is not receiving audio and video data packets fast enough. Windows Media Player has to stop to refill its memory buffer before it can proceed with playback. To help correct for this, you may have to encode files at a lower bit rate than you would if they were being streamed from a Windows Media server.</li>
<li>Web servers do not support intelligent streaming. Multiple-bit-rate files contain a number of video streams—each of which are encoded at a different bit rate. These files enable the server to perform intelligent streaming. When using intelligent streaming, Windows Media Player sends feedback to the Windows Media server about current network conditions. The Windows Media server then delivers the most appropriate video stream for the current bandwidth from among the streams that are contained in the file. Because a Web server has no mechanism for dealing with intelligent streaming, it sends the entire file, which contains all the streams, and only the highest bit rate stream plays. This can result in wasted bandwidth and a poor user experience.</li>
</ul>
<p><strong>Procedures</strong><br />
The procedures in this section describe how to configure Windows Media Encoder 9 Series for Web server streaming. You can download the encoder from the <a id="auto_MBZW_ext" href="http://go.microsoft.com/fwlink/?linkid=741">Windows Media Web site.</a> These procedures include:</p>
<ul type="square" style="margin-top: 0pt; margin-bottom: 0pt">
<li>How to configure Windows Media Encoder 9 Series to encode a file.</li>
<li>How to create a Windows Media metafile.</li>
<li>How to add a tag to an HTML file.</li>
</ul>
<p><strong>To configure Windows Media Encoder 9 Series to encode a file</strong></p>
<ol>
<li>On the toolbar, click <strong>New Session</strong>. The New Session Wizard starts.</li>
<li>On the <strong>Wizard</strong> tab, click <strong>Convert a file.</strong></li>
<li>On the File Selection screen, type both the file that you want to convert (the source file) and the file that you want to create (the output file).</li>
<li>On the Content Distribution screen, click <strong>Web server (progressive download)</strong>. When you click <strong>Web server (progressive download)</strong>, only those encoding options that pertain to encoding files for Web servers are displayed.</li>
<li>On the Encoding Options screen, select how you want to encode your audio and video from the lists, and then click to select the appropriate bit rate check box.</li>
<li>On the next two screens, type display information and review your settings.</li>
<li>After you quit the wizard, click <strong>Start Encoding</strong>.</li>
</ol>
<p>If you want to edit or create a new a profile, click <strong>Properties</strong>, and then click <strong>Edit</strong> on the <strong>Compression</strong> tab. In the <strong>Custom Encoding Settings</strong> dialog box, you enter the primary settings that the encoder will use to create your content. Keep in mind that the file you encode for a Web server must be able to play as it is downloading (progressive download). Therefore, for the smoothest playback, you should choose CBR (Constant Bit Rate) mode and only one bit rate.</p>
<p class="indent"><strong>Note:</strong> Creating and managing profiles is a method provided for advanced users with a detailed knowledge of bandwidth capacity, media settings, and codec usage. For more information, see Windows Media Encoder Help.</p>
<p>After you encode your files, there are two more steps to prepare your content for streaming from a Web server: creating Windows Media metafiles with .wax, .wvx, or .asx file name extensions, and adding tags to your HTML files. The HTML tag points the user&#8217;s browser to the metafile, which points Windows Media Player to the content (the Windows Media file). You must use a metafile to reference the media because a direct reference to the media in an HTML tag will cause many browsers to attempt to download the media rather than stream it.</p>
<p><strong>To create a Windows Media metafile</strong></p>
<ol>
<li>Open a text editor, such as Notepad.</li>
<li>Type the following metafile script, but replace the URL with that of your file. Reference the audio or video file just as you would any other Web file.
<pre class="preSyntax"><code></code></pre>
</li>
<li>You can place the metafile in the same folder as that of your digital media file. If you do so, you can use a relative path, which is simply the name of the file. The REF line would look like this:
<pre class="preSyntax"><code></code></pre>
</li>
<li>Save the text file using the name of your digital media file followed by the .wvx extension if the metafile points to a file with a .wmv extension, or .wax if the metafile points to a file with a .wma extension, such as <em>YourFile</em>.wvx. You can also use the .asx file name extension for either audio or video.</li>
</ol>
<p>When an end user clicks the reference on the Web page, the metafile is downloaded and Windows Media Player opens. Windows Media Player opens the metafile, and then opens and plays the Windows Media file from your Web server.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gravlab.com/forum/2007/03/01/windows-media-encoding-for-windows-media-services-hosting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Streaming Media and Progressive Download explained</title>
		<link>http://www.gravlab.com/forum/2007/01/06/streaming-media-and-progressive-download-explained/</link>
		<comments>http://www.gravlab.com/forum/2007/01/06/streaming-media-and-progressive-download-explained/#comments</comments>
		<pubDate>Sat, 06 Jan 2007 07:06:42 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/01/06/streaming-media-and-progressive-download-explained/</guid>
		<description><![CDATA[How do you choose whether to deliver a movie using progressive download, streaming, or broadcasting? It&#8217;s an important question for you, and since GravityLab&#8217;s business is delivering your content to your audience with the best possible user experience in mind, it&#8217;s an important question for us, too.
All all of the major streaming media codecs, both [...]]]></description>
			<content:encoded><![CDATA[<p>How do you choose whether to deliver a movie using progressive download, streaming, or broadcasting? It&#8217;s an important question for you, and since GravityLab&#8217;s business is delivering your content to your audience with the best possible user experience in mind, it&#8217;s an important question for us, too.<br />
All all of the major streaming media codecs, both audio and video, can be delivered as progressive downloads. Streaming is limited to sound, video, and text. Broadcasting is further limited to compression schemes and quality settings compatible with real-time capture and compression.</p>
<p>Progressive download works even when the bandwidth is not sufficient for real-time playback; it simply buffers incoming data and delivers delayed playback. However, since it is simply a web server delivering your content through the HTTP protocol, many simultaneous demands for that media can result in a poor audience experience with significant buffering while the player waits for the content from the server. The back end infrastructure of the GravityLab <a title="Audio and Video CDN" href="http://www.gravlab.com/forum/../index.html">content delivery network</a> provides client / server negotiation for delivering the content in a timely, efficient manner for the best possible audience experience. This is important, since your online user&#8217;s patience, speaking in statistical averages, is about 4 seconds before they move on.<br />
Streaming movies do not store a copy of the movie on the client computer, making them inherently more difficult to copy without the consent of the movie’s owner. This can be an important consideration, and is one reason why people choose streaming over progressive download.</p>
<p>Streams take up a specified amount of bandwidth, whereas HTTP file downloads proceed as quickly as the connection allows. It is therefore easier to manage the bandwidth usage of a streaming server than of a web server delivering progressive-download movies. With the proliferation of high speed internet connections at home, and because the vast majority of the US workforce has high speed access at work, delivering video content at predefined multiple bit rates (streaming) makes sense.<br />
Broadcasting allows you to deliver coverage of live events as they happen, or to provide real time “chat” between computers. GravityLab provides live video broadcasts that can scale up as your audience grows.<br />
To sum up, if your movie includes live coverage, you must use broadcasting. If bandwidth management and copy discouragement are paramount considerations, streaming may be your best choice for stored content. If bandwidth is not a concern, you want users to be able to receive you media regardless of connection speed, and you don&#8217;t mind if users obtain the actual copies of your audio and video content on their computers and portable devices, progressive download may be viable.</p>
<p><strong><span class="headertext">Using a <a title="Windows Media Server" href="http://www.gravlab.com/windows.html">Windows Media Server</a> vs. a Web Server</span> :</strong></p>
<p>A Windows Media server is often the best way to stream media because Windows Media Services is designed specifically for that purpose, and all Windows Media components work together to enhance the end-user experience. Intelligent streaming, for example, involves Windows Media Encoder, Windows Media Services, and Windows Media Player.</p>
<p>This section compares the features of a Windows Media server and a Web server and describes the best way to determine which option is right for you.</p>
<p><strong>Comparing server features</strong><br />
The features of each type of server are compared in the following table.</p>
<table cellpadding="5" border="0">
<tr valign="top">
<td style="width: 48%" class="tableNormalTH"><strong>Feature</strong></td>
<td style="width: 29%" class="tableNormalTH"><strong>Windows Media Services</strong></td>
<td style="width: 23%" class="tableNormalTH"><strong>Web server</strong></td>
</tr>
</table>
<p><strong><strong>Table 2. Comparison of features for streaming Windows Media-based content </strong></strong></p>
<p>The following list describes each feature. If you are interested only in the features that a Web server can provide, then Web server streaming may be the right option for you.</p>
<ul type="square" style="margin-top: 0pt; margin-bottom: 0pt">
<li><strong>Stream through most firewalls</strong>. Firewalls are special servers that filter information that flows between the Internet and private networks or intranets. Many firewalls are set up by default to block data that isn&#8217;t from a Web server—data such as a Windows Media stream. Firewalls can be reconfigured to allow this data into the intranet. Alternatively, Windows Media servers can be configured to stream using the same protocol as Web servers, HTTP.</li>
<li><strong>Stream content with Digital Rights Management</strong>. Content that has been packaged using Microsoft Windows Media Rights Manager can be streamed or downloaded from either type of server. Windows Media Rights Manager helps content owners distribute licensed digital media over the Internet with superior audio quality.</li>
<li><strong>Fast Streaming</strong>. A feature of Windows Media Services that allows for a combination of streaming, downloading, and caching to provide the best user experience. Fast Streaming includes Fast Start, which downloads the first few seconds of the content at as high a bit rate as possible, so the wait to start playing is reduced; Fast Cache, which uses available bandwidth to cache as much content as possible ahead of playback; Fast Recovery, which sends error correction data with the data packets instead of waiting for an error to occur; and Fast Reconnect, which enables the server to automatically restore connections that are lost.</li>
<li><strong>Stream without downloading</strong>. Content from a Web server is downloaded. If Fast Cache is enabled on a Windows Media server, content might be cached to enhance playback. However, this feature can be disabled if you want your content streamed only.</li>
<li><strong>Broadcast (live)</strong>. Web servers can only host on-demand content (files). A Windows Media server can host content for on-demand delivery or as a broadcast. Broadcasting enables you to stream live content (events that occur in real time), and files and playlists that are played back from the server. Some examples of broadcasting are streaming live radio and television signals, and Internet radio stations.</li>
<li><strong>Intelligent streaming</strong>. As mentioned earlier, this feature requires an interaction between a Windows Media server and Windows Media Player to optimize the stream for the current available bandwidth.</li>
<li><strong>Optimized for streaming Windows Media content</strong>. Windows Media Services was designed for the special requirements of streaming media. For example, Windows Media Services handles resources on a computer better than a Web server when streaming. A Windows Media server is capable of delivering more concurrent streams on a given computer by making more efficient use of a computer&#8217;s CPU and network bandwidth. A Windows Media server sends data at the same bit rate as the content. A Web server on the other hand does not control the bit rate at which it sends a stream. Consequently, two or more concurrent streams from a Web server could saturate a network&#8217;s bandwidth.
<p class="tl">Files are streamed from a Web server by using a method called <em>progressive downloading</em>. This means that a file plays as it downloads to the user&#8217;s Internet cache. This can be a concern for users, because digital media files often consume a large amount of hard disk space. Also, a user cannot seek to different parts of the content, until the entire file is downloaded.</p>
</li>
<li><strong>Indexing</strong>. This feature provides end users with a means of fast-forwarding and rewinding through a file that is being streamed, which requires interaction between a Windows Media server and Windows Media Player.</li>
<li><strong>Administering and logging</strong>. You can control how a Windows Media server manages live content and files, and monitor overall system activity in real time. You can also create detailed logs that include data such as individual client connection information and server events.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quicktime tools for streaming video</title>
		<link>http://www.gravlab.com/forum/2007/01/05/quicktime-tools/</link>
		<comments>http://www.gravlab.com/forum/2007/01/05/quicktime-tools/#comments</comments>
		<pubDate>Sat, 06 Jan 2007 06:34:44 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/01/05/quicktime-tools/</guid>
		<description><![CDATA[If you want to stream Quicktime files, you will need to encode the videos correctly so they can be played on a streaming server. GravityLab provides this encoding service for affordable prices. We make the process simple for you so that you don&#8217;t have to acquire a new skillset just to get your videos online. [...]]]></description>
			<content:encoded><![CDATA[<p>If you want to <a title="quicktime hosting" href="http://www.gravlab.com/standard.html">stream Quicktime files</a>, you will need to encode the videos correctly so they can be played on a streaming server. GravityLab provides this <a title="affordable video encoding" href="http://www.gravlab.com/encoding.html">encoding service</a> for affordable prices. We make the process simple for you so that you don&#8217;t have to acquire a new skillset just to get your videos online. However, if you are technically inclined, check out the following utilities for Quicktime files.</p>
<table width="550" cellpadding="2" border="0">
<tr>
<td style="width: 550px" colspan="3"><font size="-1" face="geneva, verdana, helvetica, arial" color="#000000"><strong><a name="streaming"></a>Streaming Tools</strong><a name="streaming"></a> </font><a name="streaming"></a><a name="streaming"></a></td>
</tr>
<td bgcolor="#cccccc" style="width: 280px"><font size="-2" face="geneva, verdana, helvetica, arial"><strong>QTPlayer Streaming Info Plug-in</strong> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/Tools/Streaming/QTPlayer_Streaming_InfoPlug-in.sit.hqx"><font size="-2" face="geneva, verdana, helvetica, arial">Mac OS</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/Windows_Tools/Streaming_Tools/Streaming_Info_Plug-in/Streaming_Info_Plug-in.zip"><font size="-2" face="geneva, verdana, helvetica, arial">Win32</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
</tr>
<tr>
<td bgcolor="#eeeeee" style="width: 340px" colspan="3"><font size="-2" face="geneva, verdana, helvetica, arial">This plug-in adds an Info Panel for streaming tracks that shows packet transfer information. </font></td>
</tr>
<tr>
<td bgcolor="#cccccc" style="width: 280px"><font size="-2" face="geneva, verdana, helvetica, arial"><strong>QTStreamSplicer</strong> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/Tools/Streaming/QTStreamSplicer.sit.hqx"><font size="-2" face="geneva, verdana, helvetica, arial">Mac OS</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/Windows_Tools/Streaming_Tools/QTStreamSplicer/QTStreamSplicer.zip"><font size="-2" face="geneva, verdana, helvetica, arial">Win32</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
</tr>
<tr>
<td bgcolor="#eeeeee" style="width: 340px" colspan="3"><font size="-2" face="geneva, verdana, helvetica, arial">This tool allows you to add an image to an audio only live stream. (or in front of a streaming track) </font></td>
</tr>
<tr>
<td bgcolor="#cccccc" style="width: 280px"><font size="-2" face="geneva, verdana, helvetica, arial"><strong>Hint Track Profiler</strong> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/Tools/Streaming/Hint_Track_Profiler.sit.hqx"><font size="-2" face="geneva, verdana, helvetica, arial">Mac OS</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><font size="-2" face="geneva, verdana, helvetica, arial">x</font></td>
</tr>
<tr>
<td bgcolor="#eeeeee" style="width: 340px" colspan="3"><font size="-2" face="geneva, verdana, helvetica, arial">A diagnostic tool that graphs a streaming movies hinted packets over time. </font></td>
</tr>
<tr>
<td style="width: 260px" colspan="3"></td>
</tr>
<tr>
<td style="width: 260px" colspan="3"><font size="-1" face="geneva, verdana, helvetica, arial" color="#000000"><strong><a name="web"></a>Webmaster Tools</strong><a name="web"></a> </font><a name="web"></a><a name="web"></a></td>
</tr>
<tr>
<td bgcolor="#cccccc" style="width: 280px"><font size="-2" face="geneva, verdana, helvetica, arial"><strong>Plug-In Helper</strong> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/Tools/Web/PluginHelper.sit.hqx"><font size="-2" face="geneva, verdana, helvetica, arial">Mac OS</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/PlugInHelper.exe"><font size="-2" face="geneva, verdana, helvetica, arial">Win32</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
</tr>
<tr>
<td bgcolor="#eeeeee" style="width: 340px" colspan="3"><font size="-2" face="geneva, verdana, helvetica, arial">Associates URLs as well as stores QuickTime Plug-In settings inside a QuickTime movie. </font></td>
</tr>
<tr>
<td bgcolor="#cccccc" style="width: 260px"><font size="-2" face="geneva, verdana, helvetica, arial"><strong>MakeRefMovie</strong> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/MakeRefMovie.bin"><font size="-2" face="geneva, verdana, helvetica, arial">Mac OS</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/MakeRefMovie.exe"><font size="-2" face="geneva, verdana, helvetica, arial">Win32</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
</tr>
<tr>
<td bgcolor="#eeeeee" style="width: 340px" colspan="3"><font size="-2" face="geneva, verdana, helvetica, arial">Creates alternate movies for various internet connection speeds, CPU&#8217;s, languages, and more. This version allows you to create a reference movie that supports QuickTime 6.</font></td>
</tr>
<tr>
<td bgcolor="#cccccc" style="width: 260px"><font size="-2" face="geneva, verdana, helvetica, arial"><strong>MakeRefMovie X</strong> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><a href="ftp://ftp.apple.com/developer/Quicktime/MakeRefMovieX.dmg"><font size="-2" face="geneva, verdana, helvetica, arial">Mac OS X</font></a><font size="-2" face="geneva, verdana, helvetica, arial"> </font></td>
<td bgcolor="#bbbbbb" align="center" style="width: 135px"><font size="-2" face="geneva, verdana, helvetica, arial">x</font></td>
</tr>
<tr>
<td bgcolor="#eeeeee" style="width: 340px" colspan="3"><font size="-2" face="geneva, verdana, helvetica, arial">Creates alternate movies for various internet connection speeds, CPU&#8217;s, languages, and more. This version runs on Mac OS X and allows you to create a reference movie that supports QuickTime 7.</font></td>
</tr>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Windows Media MIME Types &#8211; IIS and Apache</title>
		<link>http://www.gravlab.com/forum/2007/01/02/windows-media-mime-types-iis-and-apache/</link>
		<comments>http://www.gravlab.com/forum/2007/01/02/windows-media-mime-types-iis-and-apache/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 23:17:08 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/01/02/windows-media-mime-types-iis-and-apache/</guid>
		<description><![CDATA[Microsoft Internet Information Server 3.0 
If you are running Windows NT Server and IIS 3.0 and want to configure the MIME types, create a registration entry file with a .reg file name extension: 
1. Open Microsoft Notepad or another text editor. 
2. Type in the following text. (Do not cut and paste the text from [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span class="postbody"><strong>Microsoft Internet Information Server 3.0</strong> </span></p>
<p><span class="postbody">If you are running Windows NT Server and IIS 3.0 and want to configure the MIME types, create a registration entry file with a .reg file name extension: </span></p>
<p><span class="postbody">1. Open Microsoft Notepad or another text editor. </span><br />
<span class="postbody">2. Type in the following text. (Do not cut and paste the text from the Web page.) </span></p>
<p><span class="postbody">REGEDIT4 </span></p>
<p><span class="postbody">[HKEY_LOCAL_MACHINE/SYSTEM/CurrentControlSet </span><br />
<span class="postbody">/Services/InetInfo/Parameters/MimeMap] </span></p>
<p><span class="postbody">&#8220;video/x-ms-asf,asf,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;video/x-ms-asf,asx,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;audio/x-ms-wma,wma,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;audio/x-ms-wax,wax,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;video/x-ms-wmv,wmv,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;video/x-ms-wvx,wvx,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;video/x-ms-wm,wm,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;video/x-ms-wmx,wmx,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;application/x-ms-wmz,wmz,,5&#8243;=&#8221;" </span><br />
<span class="postbody">&#8220;application/x-ms-wmd,wmd,,5&#8243;=&#8221;" </span><br />
<span class="postbody">3. Save the file with a .reg file name extension. </span><br />
<span class="postbody">4. Double-click on the file to add the entries to your registry. </span><br />
<span class="postbody">5. After creating this file, stop and then restart all IIS services. </span></p>
<p><span class="postbody"><strong>Apache</strong> </span></p>
<p><span class="postbody">1. Ensure that you have server administration privileges. If you do not have these privileges, ask your server administrator to update these MIME type extensions. </span><br />
<span class="postbody">2. Change directories to <apache_root>/httpd/conf. </span><br />
<span class="postbody">3. Edit the file srm.conf. </span><br />
<span class="postbody">4. Add the following lines to the end of the file, or to where the other AddType video/* entries are found: </span></p>
<p><span class="postbody">AddType video/x-ms-asf asf asx </span><br />
<span class="postbody">AddType audio/x-ms-wma wma </span><br />
<span class="postbody">AddType audio/x-ms-wax wax </span><br />
<span class="postbody">AddType video/x-ms-wmv wmv </span><br />
<span class="postbody">AddType video/x-ms-wvx wvx </span><br />
<span class="postbody">AddType video/x-ms-wm wm </span><br />
<span class="postbody">AddType video/x-ms-wmx wmx </span><br />
<span class="postbody">AddType application/x-ms-wmz wmz </span><br />
<span class="postbody">AddType application/x-ms-wmd wmd </span></p>
<p><span class="postbody">If you add these to the end of the file, make sure that the file ends with a blank line. </span><br />
<span class="postbody">5. Save changes and quit the editor. </span><br />
<span class="postbody">6. Restart the Web server.</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quicktime MIME types</title>
		<link>http://www.gravlab.com/forum/2007/01/02/quicktime-mime-types/</link>
		<comments>http://www.gravlab.com/forum/2007/01/02/quicktime-mime-types/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 23:16:07 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/01/02/quicktime-mime-types/</guid>
		<description><![CDATA[.qt video/quicktime 
.qtc video/x-qtc 
.qti image/x-quicktime 
.qtif image/x-quicktime 
.qtl video/quicktime 
.smi application/smil 
.smil application/smil
]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"><span style="font-size: 12pt; font-family: "Times New Roman"">.qt video/quicktime </span></span><span style="font-size: 12pt; font-family: "Times New Roman""><br />
<span class="postbody">.qtc video/x-qtc </span><br />
<span class="postbody">.qti image/x-quicktime </span><br />
<span class="postbody">.qtif image/x-quicktime </span><br />
<span class="postbody">.qtl video/quicktime </span><br />
<span class="postbody">.smi application/smil </span><br />
<span class="postbody">.smil application/smil</span></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Real MIME Types</title>
		<link>http://www.gravlab.com/forum/2007/01/02/real-mime-types/</link>
		<comments>http://www.gravlab.com/forum/2007/01/02/real-mime-types/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 23:14:50 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/01/02/real-mime-types/</guid>
		<description><![CDATA[.rmm audio/x-pn-realaudio 
.rmp audio/x-pn-realaudio 
.rmp audio/x-pn-realaudio-plugin 
.ra audio/x-pn-realaudio 
.ra audio/x-pn-realaudio-plugin 
.ra audio/x-realaudio 
.ram audio/x-pn-realaudio 
.rv video/vnd.rn-realvideo
]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span class="postbody">.rmm audio/x-pn-realaudio </span><br />
<span class="postbody">.rmp audio/x-pn-realaudio </span><br />
<span class="postbody">.rmp audio/x-pn-realaudio-plugin </span></p>
<p><span class="postbody">.ra audio/x-pn-realaudio </span><br />
<span class="postbody">.ra audio/x-pn-realaudio-plugin </span><br />
<span class="postbody">.ra audio/x-realaudio </span><br />
<span class="postbody">.ram audio/x-pn-realaudio </span></p>
<p><span class="postbody">.rv video/vnd.rn-realvideo</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Can Windows Media Services 9 stream all media formats?</title>
		<link>http://www.gravlab.com/forum/2007/01/02/can-windows-media-services-9-stream-all-media-formats/</link>
		<comments>http://www.gravlab.com/forum/2007/01/02/can-windows-media-services-9-stream-all-media-formats/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 23:11:52 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2007/01/02/can-windows-media-services-9-stream-all-media-formats/</guid>
		<description><![CDATA[No. Windows Media Player 9 Series can play files in a wide variety of digital media file formats, but Windows Media Services 9 Series cannot stream all of those files. In certain cases, you may need to convert digital media files into a compatible format before you can stream them. 
Servers running Windows Media Services [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span class="postbody">No. Windows Media Player 9 Series can play files in a wide variety of digital media file formats, but Windows Media Services 9 Series cannot stream all of those files. In certain cases, you may need to convert digital media files into a compatible format before you can stream them. </span></p>
<p><span class="postbody">Servers running Windows Media Services 9 Series can stream files that are in the Microsoft <a target="_blank" title="Audio Hosting" href="http://www.gravlab.com/library.html">Windows Media Audio</a> (WMA), <a title="video hosting" href="http://www.gravlab.com/standard.html">Windows Media Video</a> (WMV), Advanced Systems Format (ASF), and Motion Picture Experts Group (MPEG)-1 Layer 3 (MP3) formats. However, Windows Media Services cannot use the intelligent streaming feature to stream files in <a target="_blank" title="mp3 hosting" href="http://www.gravlab.com/library.html">MP3</a> format. </span></p>
<p><span class="postbody">You can use a Windows Media server to stream files in other digital media file formats if the appropriate media parser plug-in is enabled. A media parser plug-in translates the information contained within the file to a format that can be used by the Windows Media server and Windows Media Player. To find out whether a media parser plug-in is available for the format you want to stream, contact the digital media file format developer.</span></p>
<p class="MsoNormal"><a title="streaming audio hosting" href="http://www.gravlab.com/library.html">Audio Hosting</a> / <a target="_blank" title="streaming media video hosting" href="http://www.gravlab.com/standard.html">Video Hosting</a> / <a title="Windows Media Hosting" href="http://www.gravlab.com/">Windows Media Hosting</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What ways can I stream audio and video online to my audience?</title>
		<link>http://www.gravlab.com/forum/2006/12/30/what-ways-can-i-stream-audio-and-video-online-to-my-audience/</link>
		<comments>http://www.gravlab.com/forum/2006/12/30/what-ways-can-i-stream-audio-and-video-online-to-my-audience/#comments</comments>
		<pubDate>Sun, 31 Dec 2006 00:17:34 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2006/12/30/what-ways-can-i-stream-audio-and-video-online-to-my-audience/</guid>
		<description><![CDATA[There are three ways of getting audio and video files (which are usually very large) to the end user: 
1. Download - Download the entire file over the Internet, save it to the user’s machine, and then play it from the hard disk. Requires users to sit through a download that can take quite a [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"><span style="font-size: 10pt">There are three ways of getting audio and video files (which are usually very large) to the end user: </span></span><span style="font-size: 10pt" /></p>
<p><span class="postbody"><strong>1. Download </strong>- Download the entire file over the Internet, save it to the user’s machine, and then play it from the hard disk. Requires users to sit through a download that can take quite a bit of time for average broadband home connections. I&#8217;ve seen many people get impatient for &#8220;blind&#8221; downloaded media content and abandon the download altogether. Downloading digital media is not a good experience for the audience. </span></p>
<p><span class="postbody"><strong>2. Progressive Download</strong> &#8211; Download part of the file, and start playing the file as the last part of it downloads. The file is saved locally, as if it were downloaded, but playback begins before the download finishes. This method can be very inefficient if many users are attempting to consume your media. Network congestion often times makes the audience sit through minutes of rebuffering. </span></p>
<p><span class="postbody"><strong>3. Streaming</strong> &#8211; Play the file directly from the network as it gets to the machine. This method never saves the file to the local hard disk. The media content is delivered &#8220;just in time&#8221; for playback. A good streaming media server is going to cache the content and give an optimized experience based on the users connection speed, and should start up very quickly after your audience requests it.</span></p>
<p>GravityLab uses a streaming media back end infrastructure on a state of the art content delivery network to ensure you are getting the most most for your money with <a title="Audio Hosting" target="_blank" href="http://www.gravlab.com/library.html">audio hosting</a> and <a title="video hosting" target="_blank" href="http://www.gravlab.com/standard.html">video hosting</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to create a video podcast</title>
		<link>http://www.gravlab.com/forum/2006/12/27/create-a-video-podcast-quickly-and-easily-with-free-tools/</link>
		<comments>http://www.gravlab.com/forum/2006/12/27/create-a-video-podcast-quickly-and-easily-with-free-tools/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 03:01:19 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2006/12/27/create-a-video-podcast-quickly-and-easily-with-free-tools/</guid>
		<description><![CDATA[In 2006 there was a marked upswing in the use of video podcasting as a method of distributing multimedia content including audio and video . Video podcasting have been used by a cross-section of traditional and non-traditional media, from major TV networks, cable, and public television stations to software companies, movie studios, and intriguing upstarts [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"><span style="font-size: 12pt; font-family: "Times New Roman"" /></span><span style="font-size: 12pt; font-family: "Times New Roman""><span class="postbody">In 2006 there was a marked upswing in the use of video podcasting as a method of distributing multimedia content including audio and video . Video podcasting have been used by a cross-section of traditional and non-traditional media, from major TV networks, cable, and public television stations to software companies, movie studios, and intriguing upstarts like AskaANinja.com, Happy Tree Friends, and Channel Frederator. </span></p>
<p><span class="postbody">Podcasting allows anyone to distribute free or paid media to the content hungry masses. With a few simple technology tools and a PC or Mac, you too can create a video podcast in 3 easy steps. </span></p>
<p><span class="postbody"><strong>Overview</strong> </span><br />
<span class="postbody">Anyone with a few pieces of technology and broadband can create their own channel, pump out content around the world, and join the ranks of the new media moguls. The same technology that has allowed individuals to build their own mini-media empires has also given corporations and established media brands new avenues for leveraging existing content and building new revenue streams. </span></p>
<p><span class="postbody">Just one year ago, audio podcasting was taking its wobbly baby steps. Now, it’s an accepted form of new media delivery (see StreamingMedia.com’s assessment of podcasting from April 2005 here). The same scenario is occurring with video and will probably have an even bigger impact than audio. So how do we use video podcasting as a helpful tool in our streaming media arsenal? </span></p>
<p><span class="postbody"><strong>Step 1: Produce It</strong> </span></p>
<p><span class="postbody">There are several ways to capture your media, the two most common being taking existing content off the shelf or shooting it using a digital video camera. You can even use a webcam, and most digital still cameras have a video record feature. On a Mac with Final Cut Pro or iMovie you can capture videos off of a camera, or you can drag and drop your existing AVI, MOV, or other video file into your video-editing program. On a PC, you can use Adobe Premiere Pro or similar software to capture raw footage onto the computer. </span></p>
<p><span class="postbody">After editing and adding any additional titles, credits, etc. it’s time to output your video into a podcasting friendly format. Most content is either viewed in a browser/media player on a computer or downloaded to a portable media device (iPod, Creative Zen, Archos, etc.). For the purpose of this article, let’s render a video out for an iPod, which is also a standard output for some of the online distribution channels. In iMovie, Final Cut Pro, or QuickTime on a Mac you can simply export to iPod format, which is 320&#215;240 at 30 frames per second in a QuickTime MPEG-4 file. On a PC you will want to render out using Adobe Premiere or similar video software to a 320&#215;240 AVI or MPEG video file. There are a host of free or inexpensive converters at <a target="_blank" href="http://www.download.com/">www.download.com</a> or <a target="_blank" href="http://www.tucows.com/">www.tucows.com</a> that can convert AVIs or MPEGs to an iPod-friendly MPEG-4. Once your content is in the right format its time to post. </span></p>
<p><span class="postbody"><strong>Step 2: Post It</strong> </span><br />
<span class="postbody">With myriad ways to deliver your content, you want to make sure you are using the proper channel for distribution. Video podcasting content can be protected by hosting the content internally and using a variety of formatting procedures to protect from downloads. The current trend by major content providers is to provide media with fewer restrictions and advertisements for revenue streams. Other strong channels for content are TV advertisements and other clips that are specifically designed to be spread virally. </span></p>
<p><span class="postbody">Most video podcast content is designed to be downloaded and spread virally, so we will look at some free methods to spread your content. New media outlets like YouTube and Google Video let you post your video content free of charge and simply paste a link into your website or blog. Easy, quick, and free, it’s no wonder we are seeing video podcasting take off. If you want to post your video and have it available for an iPod or to download onto a portable media device, you can simply upload your file to a server and post a link. More and more Fortune 1000 companies are posting marketing-related material in iPod-friendly formats to download, view, and share. </span></p>
<p><span class="postbody"><strong>Step 3: Deliver It</strong> </span><br />
<span class="postbody">The final step in the process is to actually distribute your content; technically your video does not become a podcast until it has an RSS feed attached to it. Most blogging software has RSS feed capability built in and will have your video podcast up and running in no time. Once you post your content online, simply copy and paste the embed code given by YouTube, Google Video, etc., or the link to your hosted file, and paste that into a new post on your blog. </span></p>
<p><span class="postbody">Submit your RSS feed to iTunes and a host of other video podcasting services, and your video blog, or vlog, is up and running. Using a free feed service like FeedBurner can help you maximize your usage of links, tags, and images in iTunes so your content is easily searchable. Every time you post a new video, FeedBurner updates your RSS feed and alerts the distribution channels and your subscribers of your new content. </span></p>
<p><span class="postbody"><strong>Final Thoughts</strong> </span><br />
<span class="postbody">With any new technology, there is a learning and adoption curve so choose your content and the target audience for this new medium with care. Keep it short, simple, and easy to spread. This has been a very brief introduction to this process with the basics on how to get started. There are plenty of resources available for more detailed information on how to add more options and customize a process that will work for you. As part of a new media strategy, video podcasting and vlogging are incredible tools in the quest for additional revenue streams and more customers. With any luck, and a little help from you, vlog could be the word of the year for 2006. </span></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The business of streaming media hosting</title>
		<link>http://www.gravlab.com/forum/2006/12/27/the-business-of-streaming-media-hosting/</link>
		<comments>http://www.gravlab.com/forum/2006/12/27/the-business-of-streaming-media-hosting/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 02:56:16 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Audio Hosting]]></category>
		<category><![CDATA[Mobile Hosting (3GP, MPEG4)]]></category>
		<category><![CDATA[Streaming Media General Discussion]]></category>
		<category><![CDATA[Streaming Media Servers]]></category>
		<category><![CDATA[Video Hosting]]></category>

		<guid isPermaLink="false">http://www.gravlab.com/forum/2006/12/27/the-business-of-streaming-media-hosting/</guid>
		<description><![CDATA[Tom Keller had a problem. His Bluegrass on Broad Street program had just reached a milestone, streaming the last night of a summer music series on the Web with both audio and video, and the audience response—both physical and virtual—had been better than expected. 
But his plans to expand beyond the local area and its [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"><span style="font-size: 12pt; font-family: "Times New Roman"" /></span><span style="font-size: 12pt; font-family: "Times New Roman""><span class="postbody">Tom Keller had a problem. His Bluegrass on Broad Street program had just reached a milestone, streaming the last night of a summer music series on the Web with both audio and video, and the audience response—both physical and virtual—had been better than expected. </span></p>
<p><span class="postbody">But his plans to expand beyond the local area and its crowds of thousands to introduce his hometown of Kingsport, Tennessee—and his hot dog shop where the whole series started—came to an abrupt halt when faced with the minimum costs presented by the streaming service providers contacted in the wake of his initial success. </span></p>
<p><span class="postbody">“The minimum dollar amount I could find was around $1,000 per month,” Keller says, “and I only make about $2,600 during that same period of time on the show, after paying the bands and factoring in food costs in the hot dog shop. I’d love to do this, but the minimums don’t make business sense for me.” </span><br />
<span class="postbody">Keller’s story is typical of the catch-22 faced by small businesses and startups that want to use the Web to get the word out, often in unique ways, but cannot afford the price of entry. They also often cannot afford the price of success: should their marketing content catch the interest of even a small percentage of the Internet audience, the costs associated with meeting the audio and video hosting demand can be staggering. As demand for a particular piece of video content spikes, small businesses may find themselves faced with a Hobson’s choice of shutting down their own servers and risking a customer backlash or paying a Tier 1 or 2 CDN a significant amount of money to handle the spike. </span></p>
<p><span class="postbody">During interviews conducted for this article, <a title="Audio and Video hosting Content Delivery Network" href="http://www.gravlab.com/">Content Delivery Network</a> representatives acknowledged the issues facing small customers, and at the same time offered potential workarounds that meet the needs of both the small business owner and the <a title="Video Hosting Audio Hosting Streaming Media" href="http://www.gravlab.com/">Content Delivery Network</a>. </span></p>
<p><span class="postbody">We’ll explore the suggestions provided by <a title="Audio and Video CDN" href="http://www.gravlab.com/">CDN</a> representatives later in the article, but first let’s look at the hurdles. </span></p>
<p><strong><span class="postbody">Crossing the Chasm<br />
</span></strong><br />
<span class="postbody">Small businesses hoping to use streaming as an effective marketing and sales tool face six hurdles, each of which must be addressed in order to understand the total cost of small-scale streaming. The hurdles are listed in logical order and include the following: </span></p>
<p><span class="postbody">- <a title="Video Format encoding" href="http://www.gravlab.com/encoding.html">Format choice</a> (for production and streaming) </span><br />
<span class="postbody">- Production value </span><br />
<span class="postbody">- Conversion process </span><br />
<span class="postbody">- Compliance (508, closed captioning, etc.) </span><br />
<span class="postbody">- Distribution </span><br />
<span class="postbody">- Tracking </span></p>
<p><strong><span class="postbody">Format Choice </span></strong></p>
<p><span class="postbody">The advent of digital video was supposed to lessen the confusion about formats; instead, small business owners find themselves facing a wide variety of digital <a title="audio hosting" href="http://www.gravlab.com/library.html">audio</a> and <a title="video hosting" href="http://www.gravlab.com/standard.html">video</a> formats, some of which are good for acquisition or production and some of which are best used for streaming. As a rule of thumb, video captured in the MiniDV format (also known as DV25) on a three-chip camera is often more than adequate for editing and conversion purposes. In fact, in good light, many single-chip DV consumer cameras provide acceptable video quality, although the audio quality on these cameras can be somewhat lacking. </span></p>
<p><span class="postbody">For <a title="streaming video host" href="http://www.gravlab.com/">streaming media hosting</a> formats, four primary options are available: QuickTime (led by the new high-quality codec called H.264 or AVC), Real, Microsoft Windows Media, and newcomer Flash 8 (or VP6, as it is referred to by its license holder, On2 Technologies). Each of these options provides acceptable or exceptional video at various data rates and can be used for either streaming or progressive downloads. DivX is another up-and-coming codec that can be used for progressive downloads as well as select DVD playback. </span></p>
<p><strong><span class="postbody">Production </span></strong></p>
<p><span class="postbody">While many small businesses choose to have a professional graphics designer create their logo, letterhead, and business cards—the general “look and feel” of their business—these same business owners often resort to in-house creation of brochures, flyers, and other printed materials that use the same professionally-designed logo in a less-than-professional appearance. This is often done because the perceived value of a professionally designed brochure, flyer, or poster is outweighed by the cost. </span></p>
<p><span class="postbody">This same cost issue is exacerbated when it comes to video hosting projects; too often “Uncle Joe” is called in to create an inexpensive and, inadvertently, unprofessional marketing or advertising tool. The content may look acceptable to the business owner when it is viewed on its own but completely unacceptable to the same business owner when viewed side by side with other commercials or advertising. </span></p>
<p><span class="postbody">This side-by-side comparison is not merely an act of aestheticism: the early computer truism garbage in, garbage out also applies in streaming. For every 3 dB of noise (or snow in layperson’s video terms), the size of the streaming video file is increased twofold. So, for small businesses, it really pays to invest in proper production values up front. </span></p>
<p><strong><span class="postbody">Conversion </span></strong></p>
<p><span class="postbody">Once production is complete, most videos are still in an editable format, such as MiniDV or MPEG-2; unfortunately, these formats are often 10–50 times larger than the average viewer’s available streaming media bandwidth. Until recently, the cost of programs that compress the videos down to manageable levels for streaming was prohibitive for small businesses that did only a few videos per month or quarter. While professional-level conversion programs such as Sorenson’s Squeeze, Autodesk’s Cleaner, or Popwire’s CompressionMaster are still the best choice for conversion, a recent spate of free or open-source applications have changed the playing field, offering acceptable conversions from MiniDV. Additionally, many open-source programs marketed as DVD- or movie-ripping tools work equally well for converting MPEG-2 to <a title="streaming encoding and transcoding" href="http://www.gravlab.com/encoding.html">streaming media formats</a>. </span></p>
<p><strong><span class="postbody">Compliance </span></strong></p>
<p><span class="postbody">Little is mentioned, outside of high-end Web development firms or government institutions, about 508 compliance or other aids for the visually impaired. Yet a growing number of businesses, including small businesses, would benefit a portion of their customer base by adding closed captioning and other visual aids to their streaming and Web presence. Don’t be surprised if mandatory 508 compliance spreads beyond government Web sites, the only U.S. group currently required to provide these visual aids. </span><br />
<strong><br />
<span class="postbody">Distribution </span></strong></p>
<p><span class="postbody">Some small businesses will distribute their audio and video content through the mail (or FedEx or UPS) on videotape or DVD. But this trend is decreasing as potential customers come to rely on the Web to get their information about products and services. In fact, an article by this author in the 2005 Streaming Media Industry Sourcebook that noted nascent industries that would soon use video streaming to drive an uptick in customer purchases—such as the travel industry—is already outdated; almost every major travel Web site has shifted to online accessibility to its previously mailed <a title="video content for hosting and streaming" href="http://media.gravlab.com/">video content</a>. </span></p>
<p><span class="postbody">As noted at the beginning of this article, however, streaming distribution is a “great unknown” for small businesses. Each CDN interviewed for this article mentioned that their customer base spans from mid-size to large companies but that they are actively pursuing business models that would suit small businesses. They do so with hopes of growing the business opportunity from today’s startup businesses. </span></p>
<p><span class="postbody">Nine Systems’ Helen Tse sums up the forward-thinking CDN’s approach to small-business clients. Sounding more like a savvy small business banker than a CDN exec, Tse notes that her company benefits from the “fresh set of eyes” and excitement small business customers bring to the <a title="Video Content Delivery Network" href="http://www.gravlab.com/">Content Delivery Network</a>. </span></p>
<p><span class="postbody">“After many years of being jaded by the companies that believe they know it all and change streaming providers like clothes—always chasing the lowest price per GB—we are able to see from newbies’ eyes how incredibly beneficial and useful streaming media has become and the value our company offers in enabling these clients to leverage streaming media easily to add value to their daily business,” says Tse. “These small businesses appreciate this value and customer service we provide and they remember it when they have become above-average streaming opportunities where every streaming company in the country is trying to get their business.” </span></p>
<p><strong><span class="postbody">Tracking </span></strong></p>
<p><span class="postbody">For all the benefits of streaming media and Web delivery of rich media audio and video content, very few businesses—large or small—successfully use tracking tools to monitor the effectiveness of their distributed content. Hit rates and viewership on the Web will typically be significantly lower than for traditional mediums, but targeted responses and demographic tracking will conversely be significantly higher. The Web can provide an effective marketing bargain for small businesses only if used with granular visit-and-response measurement tools that are not available for traditional marketing or advertising mediums such as television, radio, or newspapers. </span><br />
<strong><br />
<span class="postbody">Roll Your Own </span></strong></p>
<p><span class="postbody">For the adventurous (or frugal, as the case may be), low- or no-cost <a title="dedicated video servers" href="http://www.gravlab.com/hosting.html">streaming servers</a> now have the capability to handle select or even multiple file formats. Three of the better-known projects are Real’s HelixServer, VideoLAN’s VLC, and Unreal Streaming Technologies’ Media Server. </span></p>
<p><span class="postbody">HelixServer is an open-source project based on the Helix DNA architecture, although a commercial license is also available (and required for Real Audio, Real Video, and Helix DRM—digital rights management—modules). Up until the most recent branch (version 11.0), Helix could be hosted on a non-server Windows machine, as well as FreeBSD and AIX. Under version 11.0, the server now requires Linux 2.6, Solaris 9/10, Red Hat Enterprise, or—for Windows users—Windows Server 2003, which may put Helix’s total cost of ownership out of reach for the average small business. </span></p>
<p><span class="postbody">VideoLAN’s VLC (the acronym comes from its early player-only incarnation, the VideoLAN Client) is also available under an open-source license and takes a unique approach. VLC is primarily used as a video player but also has transcoding capabilities, which, in essence, allow users to change both formats or codecs as well as the data rate at which a video file can be delivered and serve them up to other viewers (albeit at a lower quality for lower data rates). VideoLAN provides an overview on their Web site of how to turn any VLC-equipped machine (with the exception of the PDA version) into a video server. </span></p>
<p><span class="postbody">Unreal Streaming Technologies has taken a balanced approach with its Media Server. The company notes that “existing media servers, such as Microsoft and RealNetworks servers, are expensive and difficult to install and operate.” To counteract that approach, UST notes that Media Server “is the result of our work aimed to provide a powerful, reliable, secure, and completely free multimedia delivery system.” The popularity of the Unreal Media Server for commercial uses, though, has led Unreal, upon release of its version 4.0 Media Server, to modify its licensing agreement to strike a balance that benefits small businesses. </span></p>
<p><span class="postbody">“While we want to keep Unreal Media Server available and free for home users and small businesses, we require larger companies that heavily use our product to purchase a license for unlimited version,” the company’s Web site notes. “The free version of Unreal Media Server has a limitation of 15 concurrent connections. This is more than enough for home and small business networks, therefore most of the users are not affected by this limitation.” </span></p>
<p><strong><span class="postbody">Tips and Tricks </span></strong></p>
<p><span class="postbody">When asked about the “why and wherefore” of small business streaming, each company interviewed gave several pointers. </span></p>
<p><span class="postbody">Todd Loewenstein of Arcostream noted, first and foremost, that small business really doesn’t differ in its needs from its larger comrades. “Small companies have many of the same needs for streaming as larger companies—things like marketing, product info, and customer contact,” says Loewenstein. “But these small business don’t have the capital expenditure that larger companies do that build out their own server farms.” </span></p>
<p><span class="postbody">Loewenstein noted that, while the average small business customer consumes approximately $1,000 of services per month just like other customers, the sales cycle with small customers is shorter “since they don’t need budgetary approval like a big company does.” This suggests that a small company might press for a lower price in return for a significantly shortened sales cycle; the decision, however, is completely up to the CDN, as all CDN representatives say they have to balance lower fees with equal or higher education and training for small customers versus their larger customers. </span></p>
<p><span class="postbody">Martin Hayward of Mirror Image suggests another model that may help small businesses: the content aggregator. </span></p>
<p><span class="postbody">“When we get inquiries from small companies and they ask about our services and what the cost is, we do mention that our minimum fee is $1,000 per month,” says Hayward. “If they can’t afford the cost, we never just turn those small companies away; we’ll do whatever we can to recommend someone else that can possibly help provide them with a solution, including content aggregators.” </span></p>
<p><span class="postbody">An aggregator buys the minimum chunks of bandwidth or storage space from a CDN and then sells it in smaller chunks at a higher rate. </span></p>
<p><span class="postbody">“Streaming media is still, in our opinion, in its infancy,” says Jerry Scheibeler, vice president of sales for Nine Systems, one of the leading content aggregators. “We’ve only scratched the surface of the number of clients that will be using streaming media as a primary form of communication, training, marketing, and media distribution in the future. Aggregation has worked well in the discount Web hosting market and we have no reason to expect that it will not be a part of the larger CDN picture for streaming media.” </span></p>
<p><span class="postbody">To further address the needs of small businesses that are able to afford the $1,000 minimum, some CDNs are looking to pricing models from other industries. Mirror Image has created an innovative pricing plan based on the cell phone industry. Called the TotalValuePlan, this Mirror Image service allows for “rollover minutes” that reward long-term small business customers with the flexibility of moving minutes from month to month. </span></p>
<p><span class="postbody">Another tip offered by at least two CDN representatives is leveraging innovative streaming content to appeal to the CDN’s desire for publicity. I faced a similar problem during a benefit concert held for Hurricane Katrina victims on Labor Day in 2005. When an article about the benefit concert appeared, listing the URL of the stream, the interest in the concert from around the world caused bandwidth usage to jump dramatically. Sonic Foundry, whose product was used to record the concert, heard about the concert and offered to host the content free of charge; Sonic Foundry even wrote a press release about the event and the use of their product, which further drove interest in the streaming content. </span></p>
<p><span class="postbody">Mirror Image’s Hayward shares a similar story. Noting that CDNs need compelling content that they can tout to select markets they’re targeting, he noted that Mirror Image stepped up to host content that was about to receive enormous attention. </span></p>
<p><span class="postbody">“Early in 2005, Mirror Image hosted a series of clips for a Norwegian company called the Active Child Aid Foundation,” says Hayward. “The company produced a film titled The Children of Leningrad, which was up for an Academy Award in February 2005. Mirror Image delivered the video for the company to offload the expected traffic their Web site was going to see as a result of the Academy Awards. We did this at no cost as a way to provide exposure to the plight of these children and the filmmakers who were chronicling their plight.” (It goes without saying that Mirror Image also received exposure from the arrangement.) </span></p>
<p><span class="postbody">Dan Ushman, head of operations at midPhase—a discount Web hosting company—says his best advice for small businesses that want to stream is to start small. In many cases, the small organization will find that a Web hosting service is the right middle ground between hosting their own content and partnering with a CDN. </span></p>
<p><span class="postbody">“People sometimes have really big eyes,” says Ushman, “and ask for dedicated servers and rates starting in the $1,000-plus monthly range. We can usually provide dedicated machines in the $150 per month range that would be more than adequate for the small business that wants to test the waters of streaming.” </span><br />
<strong><br />
<span class="postbody">Summary </span></strong></p>
<p><span class="postbody">Streaming video is growing in all sizes of business—multinational, mid-sized, and small. Options for small businesses to use streaming for advertising and marketing are also expanding, but a small business needs to know how to adequately address the growth potential and initial phases of its streaming endeavors. Streaming service providers understand that small business customers have the potential to turn into large business customers, so each provider offers a unique approach to meeting the demands of the growing segment of small businesses seeking rich media tools for marketing and advertising.</span></span></p>
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		<title>Streaming Media Players &#8211; market share for video codecs</title>
		<link>http://www.gravlab.com/forum/2006/12/27/choosing-video-codecs-for-streaming-media-encoding-and-hosting/</link>
		<comments>http://www.gravlab.com/forum/2006/12/27/choosing-video-codecs-for-streaming-media-encoding-and-hosting/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 02:44:47 +0000</pubDate>
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				<category><![CDATA[Video Hosting]]></category>

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		<description><![CDATA[The demand for streaming media players such as Windows Media and Quicktime has long represented the front lines for companies engaged in the codec wars. Since the results of most side-by-side video and media comparisons are subjective and qualitative at best, Microsoft, Apple, Real, Macromedia, and DivX have touted how many times their respective media [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"><span style="font-size: 12pt; font-family: "Times New Roman"">The demand for streaming media players such as <a target="_blank" title="Windows Media Player" href="http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx">Windows Media</a> and <a target="_blank" title="Quicktime Media Player" href="http://www.apple.com/quicktime/download/win.html">Quicktime</a> has long represented the front lines for companies engaged in the codec wars. Since the results of most side-by-side video and media comparisons are subjective and qualitative at best, Microsoft, Apple, Real, Macromedia, and DivX have touted how many times their respective media players have been downloaded to convince content providers that using their codecs will offer the biggest potential streaming media audience. On the surface, this logic makes sense, but the reality is much more complicated than what you might expect. </span></span><span style="font-size: 12pt; font-family: "Times New Roman""></p>
<p><span class="postbody">To begin with, the metrics cited usually give the total number of downloads rather than the number of unique users. Plus, they rarely mention whether the amount reflects new downloads or established users upgrading to the latest version. If the number refers to the last two versions of a media player, then one user can easily equal a half-dozen downloads when you take into account a laptop, home desktop, and work computer. </span></p>
<p><span class="postbody">On top of this, the numbers often only count streaming media downloads from the company’s Web site. Considering the fact that many of these players have myriad distribution channels outside of the company’s own site, most of the market penetration numbers that you read are, in and of themselves, next to useless. For instance, many web sites that have streaming media video available on their sites provide download to the video players they utilize.</span></p>
<p><span class="postbody">But that’s not to say that there’s no value in taking media player market penetration into consideration when choosing a codec; you just need a little perspective. This article takes a look at five major media players—Windows Media Player, QuickTime, RealPlayer, Macromedia Flash Player, and DivX—with an eye towards what these numbers represent and what effect recent news may have on the global outlook for video player penetration. </span></p>
<p><strong><span class="postbody">Quicktime<br />
</span></strong><br />
<span class="postbody">A prime example of the caveats associated with taking download numbers at face value can be found in the purported 250 million downloads of the QuickTime player. &#8220;The only distribution numbers that we track are platform,&#8221; says Frank Casanova, Apple’s senior director of product marketing for the interactive media group. &#8220;When people come to our site they declare if they want the PC or Mac version.&#8221; Casanova cites the fact that 98% of the downloads are the PC version as evidence of QuickTime’s universal adoption, but the fact that Apple doesn’t track individual users renders the 250 million downloads meaningless. </span></p>
<p><span class="postbody">But this doesn’t negate the veracity of the number nearly as much as the fact that 250 million actually only represents a small slice of the total number of Quicktime video players in circulation because it only counts downloads from Apple’s Web site. The other ways in which QuickTime’s video player is distributed include digital cameras, of which there are more than 50 different models from companies like Canon and Olympus; nonlinear editing tools like Final Cut Pro; education and entertainment software titles; enhanced music CDs that offer video in addition to audio; and iTunes. &#8220;One of the biggest computer manufacturers in China packages it, as well as AOL,&#8221; says Casanova. &#8220;Distribution isn’t a problem for us.&#8221; In fact, Casanova roughly estimates that the total number of players in the market easily exceeds a billion. </span></p>
<p><span class="postbody">While QuickTime’s architecture formed the basis of MPEG-4’s development, Apple as a company is fairly neutral as to which codec it wants to see win out. &#8220;Apple is a hardware company,&#8221; explains Casanova. &#8220;First and foremost, we’re interested in selling content creation platforms; it doesn’t matter what format the content ends up in.&#8221; That said, a recent Frost &#038; Sullivan report indicated that QuickTime is creeping up on market leader Microsoft in the battle for streaming video dominance, commanding 36.8% of the market. </span></p>
<p><span class="postbody"><strong>Real</strong> <strong>Video</strong></span></p>
<p><span class="postbody">That same report claimed that Real video had lost ground and was firmly entrenched in third, but yet again the veracity of statistics-based metrics have to be called into question as a representative of Real firmly stated that Frost &#038; Sullivan didn’t contact Real when compiling their report. &#8220;People purposefully confuse the definition [of penetration stats],&#8221; says Kevin Foreman, GM Helix for RealNetworks. He went on to claim more than 400 million unique email addresses of users who have downloaded the RealPlayer. In terms of actual number of downloads, &#8220;we are well into the billions,&#8221; says Foreman. &#8220;But to a broadcaster, that number doesn’t make sense,&#8221; especially considering the fact that there are only an estimated 580 million people currently online. </span></p>
<p><span class="postbody">That number will be increasing exponentially in the near future, though, as more and more cell phones are manufactured with video capabilities. Real’s poised to take advantage of this market by being included as the default media player on many of the major cell OSes. But potentially more significant to the increase in user base is Real’s movement into the European market. </span></p>
<p><span class="postbody">Real recently announced that their open-source Helix player will ship with Linux-based OSes in Europe. The Helix player only allows for the playback of Ogg Vorbis and Theora-encoded video (two open-source video codecs), but users will be prompted with the opportunity for a free upgrade to RealPlayer 10 when they first use the Helix player. &#8220;There’s no QuickTime or Windows Media player for Linux,&#8221; says Foreman. &#8220;If you’re a Linux or a Solaris customer, your only real choice is Real.&#8221; While the Linux marketplace still accounts for only 2.7% of the total desktop pie, &#8220;a lot of analysts forecast that there will be more Linux desktops than Mac this year,&#8221; says Foreman. Plus, Linux-based OSes have gained a lot of momentum in cost-conscious European markets. </span></p>
<p><strong><span class="postbody">Windows Media Video</span></strong></p>
<p><span class="postbody">Speaking of media players in Europe, Microsoft’s monopolistic ways caught up with them earlier this year as the European Commission won an antitrust case against them. As a result of this litigation, Microsoft was ordered to stop packaging its Windows Media Player (WMP) with the Windows XP OS and pay a record $604 million fine. In light of Real’s attempt to increase its presence in the European market, &#8220;a lot of analysts would say that it is a big win for us,&#8221; says Real’s Foreman. &#8220;But our strategy is to not count on a verdict either way.&#8221; Microsoft has avoided having to succumb to this decision for the near future, as the Commission granted a stay on the penalties as Microsoft appeals the decision. A ruling on that appeal should come before the end of the year. </span></p>
<p><span class="postbody">In the meantime, WMP’s current integration with Windows OSes guarantees its presence on the vast majority of PCs. A Mac version of the WMP 9 is available, but the future of WMP on the Mac is somewhat up in the air. With the beta release of WMP 10 , Microsoft has made clear that it wants to establish itself as a major player in the future distribution of digital audio and video content. Through their concept of a &#8220;digital media mall,&#8221; Microsoft has positioned WMP 11 to become the glue that will facilitate the transfer of digital content from sale to delivery to consumption. What makes this significant to the future of WMP on Macs is that most of the major online digital multimedia content purveyors only work with Windows-based systems. Whether or not Microsoft will deem creating a Mac version of WMP 10 worthwhile has yet to be seen; their primary focus is on increasing the number of CE devices that use WMP as their default media player (especially Microsoft’s own MediaCenters). </span></p>
<p><span class="postbody"><strong>Flash and DivX</strong> </span></p>
<p><span class="postbody">Though purists will point out that Macromedia’s Flash Player isn’t really a player—technically, it’s a plug-in—its near-ubiquity can’t be ignored. &#8220;93.5% of desktops with an Internet connection have Flash Player 6, the first version that serves video,&#8221; says Chris Hock, director of product marketing at Macromedia. This percentage refers to all OSes, but &#8220;the specific number for Flash Player 6 is a U.S. figure,&#8221; says Hock, based on a representative sample. &#8220;It’s a pretty similar number for Canada, Europe, and Asia.&#8221; For all versions of the Flash Video Player, the penetration rate increases to 98%. Besides being a plug-in rather than a player, the Flash Player differs from the others in this article in that it is completely customizable. This mutability is a plus for customers who really want to control the look and feel of their video, but it’s a negative for others, as creating a custom player does require someone with Flash expertise. Flash MX 2004 solves the problem of player development for non-technical types by including a set of prebuilt player templates. </span></p>
<p><span class="postbody">Then there’s DivXNetworks, which has pursued the consumer electronics market as vigorously as it has the desktop base by licensing its player to set-top DVD player manufacturers like KiSS, Philips, and JVC, as well as to software and hardware manufacturers like Roxio, Plextor, and ArcSoft. Such a diverse approach to the market, and one that goes far beyond streaming, makes it hard to get a handle on the DivX player’s penetration, but DivX chief marketing officer and managing director Kevin Hell says there have been 120 million downloads of the player from the company’s Web site alone. Additionally, DivX recently announced its partnership with Italian telecommunications company Wind to deliver on-demand DivX content to more than 200,000 broadband subscribers in Europe, Hell says. </span></p>
<p><strong><span class="postbody">The Chinese Video Connection </span></strong></p>
<p><span class="postbody">The area of the world with the most potential for growth can be found in its most populous country. &#8220;China is a really hot marketplace,&#8221; says Real’s Foreman, &#8220;because most of the users aren’t just upgrading, they’re new player downloads.&#8221; Combine China’s burgeoning middle class and their desire to get onto the Internet with a government that can move unilaterally to adopt and encourage the adoption of whatever OS it chooses, and you can see how China represents the most significant market left for media players to penetrate. </span></p>
<p><span class="postbody">In the end, does it really matter when or if any specific media player (or codec) will become the dominant standard? For those wanting to deliver video and audio content, it doesn’t seem so, especially since the big three (Microsoft, Apple, and Real) have made efforts to incorporate more and more codecs for video playback. For consumers, as long as they can enjoy the content they want, at a high enough quality, when and where they want it, they won’t care. This is the ultimate goal, regardless of what codec you use to deliver your content.</span></span></p>
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