When you think of basketball, you may think of Lebron, Kobe or March Madness. You’re probably not thinking about Japan, but you should be.
Over the last 15 years, basketball has enjoyed increased popularity in Japan and is now one of the most popular sports in the country. With over 33 professional and semi-professional teams nationwide, there’s no shortage of players to root for.
Thanks to one of our customers, we’ve had the privilege of following the growth of basketball in Japan from the sidelines, and it’s been thrilling! Basketball Japan TV (BJTV) is one of the premier basketball leagues in the country, serving up over 1000 games per year with over 24 regional leagues.
Basketball Japan TV offers fans a subscription to games by device, so streaming video to as many devices as possible is key. With over 76 million mobile devices in Japan, that’s no easy feat. Fans want to be able to watch their favorite team play in real time, whether it’s on their Android, iOS or other device without buffering or quality interruptions.
With Ooyala, BJTV powered live streaming for over 1000 basketball games per year, streaming to fans on their mobile, desktop or tablet devices. With coverage to over 97% of Android devices, BJTV ensured that fans spent less time trying to get video on their devices, and more time cheering for their favorite team.
Takashi Sudo, Executive Officer of Human Academy Co. and BJTV, remarked, Our sites including BJTV are all paid services available for members. Compared to before introducing Ooyala, sales have increased by 230% and unique members have increased by over 500%. A miracle is happening in reality.
Basketball Japan TV brings fans closer to the basketball court with live coverage directly to mobile devices, tablets and desktops. By giving fans the ability to watch their favorite team anywhere, we can ensure that no basketball fan misses their favorite game.
Want to learn more about how Ooyala and BJTV powered basketball to fans on any device? Check out the video case study.
Basketball Japan TV is an Ooyala customer
The Japanese government is hoping it can spur the deployment of UltraHD service by 2016 with the goal of seeing 8K deployments in time for the 2020 Olympic Games in Tokyo, according to published reports.
Japan already has begun testing 4K broadcasts to more than four-dozen viewing sites around Japan, giving consumers a taste of the UltraHD content. A group of companies called the NexTV Forum has created 15 pieces of content in 4K and is supplying six hours of programming daily for the project.
The 4K testing is being broadcast through the SKY Perfect JSAT satellite service.
The plan was laid out Tuesday for attendees of the SCTE Cable-Tec Expo in Denver.
This isn’t the first time news of Japan’s desires for 8K at the Olympics has come to light.
In March, public broadcaster NHK said it plans to begin testing an 8K service by 2016 with the express goal of having it ready and deployed for the 2020 Olympics and Paralympics. 8K broadcasts produce a resolution of 7680 x 4320, double that of current 4K, which produces 3840 x 2160.
Scientists say most humans may not be able to discern the difference between 4K and 8K, and some in the industry say it will take decades for consumers to adopt the 8K format.
While some pundits also suggest 4K is still a long way off let alone its 8K big brother satellite operators pretty universally have begun real-world testing of the format, and many have announced plans to deploy by the end of 2014.
In Denver, Satoru Wajiki, MDof the Japan Cable Telecommunications Association, was more upbeat, and told attendees they shouldn’t be too concerned about bandwidth required for 4K.
From a cable TV operator’s standpoint, 4K is rather easy to deal with, because the bitrate of 4K/60P/HEVC content, estimated to be between 20-35 Mbps, will easily fit within the maximum payload that one 256-QAM channel can carry,” he wrote in a paper distributed to attendees. If we want to transmit 4K over IP, current DOCSIS 3.0 technology provides enough room for multiple streams.
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Mobile broadband over smartphones and tablets is now the fastest growing technology in human history, a new report said, and it’s driving the growth of broadband worldwide.
And that technology, said a new report from the U.N. Broadband Commission, will help deliver broadband to more than 50% of the world’s population by 2017.
Currently, about 40% of the world’s people are already online, the report said. About 2.9 billion people will be using the Internet by the end of the year, up 26% from 2.3 billion in 2013. Of those 2.9 billion users, nearly 80% — 2.3 billion people — will access mobile broadband; that’s expected to soar to a whopping 7.6 billion within the next five years. Mobile broadband already outnumber conventional fixed broadband subscriptions 3-to-1.
And, said the Commission, almost 83% of mobile broadband users currently are using enabled social media applications, about 1.9 billion people.
South Korea, not surprisingly, retains the title of most connected, with household broadband penetration exceeding 98%, up from 97% last year.
Leads the world in fixed broadband penetration (44%). Four economies, Monaco, Switzerland, Denmark, and the Netherlands, have fixed broadband penetration exceeding 40%, up from one Switzerland a year ago.
The United Kingdom (12th), Japan (15th) and Canada (16th) all rank ahead of the U.S. (19th) in terms of number of people online per capita, with Germany (20th) and Australia (21st) following.
The U.S. now is 24th in terms of fixed broadband subscriptions per capita, just behind Japan but ahead of Macao (China) and Estonia.
In the MENA region, Bahrain (11th), UAE (13th) and Qatar (17th) rank in the Top 20 worldwide, with Qatar having the second highest percentage of household broadband (96%) of any developing country after Korea. It also ranks third out of developing countries for percentage of individuals using the Internet.
There are just 77 countries where over 50% of the population is online, an increase from 70 a year ago.
The lowest levels of Internet access are mostly found in sub-Saharan Africa, with Internet available to less than 2% of the population in Ethiopia, Niger, Sierra Leone, Guinea, Somalia, Burundi, Eritrea and South Sudan.
Broadband uptake is accelerating, but it is unacceptable that 90% of people in the world’s 48 Least Developed Countries remain totally unconnected, said ITU Secretary-General Dr. Hamadoun I. Toure. With broadband Internet now universally recognized as a vital tool for social and economic development, we need to make connectively a key development priority, particularly in the world’s poorest nations. Connectivity is not a luxury for the rich rather, it is the most powerful tool mankind has ever had at its disposal to bridge development gaps in areas like health, education, environmental management and gender empowerment.
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Yes, a bid landed on the table for T-Mobile today from a foreign wireless carrier backed by a billionaire with a talent for disruption. But it wasn’t from Softbank and Masayoshi Son was not involved. The French carrier Iliad, which is backed by Xavier Niel, has come out of nowhere to offer [visit site to read more]
You can count on Japan to perpetually push the idea of robot pets — and some of us are okay with that. Poochi is the latest effort from Sega Toys, and it can interact with with a downloadable app / mini-game on Nintendo’s 3DS. This particular robot pet series has been on sale in Japan (and the US) for several years, but this is a notable evolution: the blue and pink pet substitutes communicate with 3DSes wirelessly, translating yips and barks into, well, Japanese. It sings (the way a cartoon robot dog should), and can even play rock-paper-scissors with you if you’re feeling particularly lonely. Courtesy of the 3DS connection, there’s several more mini-games and even a Nintendogs-ish interaction screen — which is kind of confusing when the dog’s right in front of you in real life. Poochi has sensors on its back, nose and tail, and there’s handy color indicators on its face to indicate how it’s feeling. The robot (and companion app) launches today, priced at 6,000 yen — around $58. We’ve added the (surprisingly intense) TV ad after the break. We’re still waiting on an alpha-male version.
Filed under: Robots
Source: Nintendo (Japanese)0